National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Procedural Vegetation Generation
Zuzaňák, Ondřej ; Milet, Tomáš (referee) ; Kobrtek, Jozef (advisor)
This Bachelor's thesis deals with procedural generation of vegetation using L-systems. It represents procedural generation as a means for creating models of plants. Describes the different types of L-systems and its use in computer graphics. The functional output of this work is to implement an algorithm for generating models of plants in 3D space. The result is visualized using the OpenGL graphics library.
Multigrammars and Parsing Based on Them
Fiala, Jiří ; Lukáš, Roman (referee) ; Meduna, Alexandr (advisor)
This document deals with introduction focused on pragmatically oriented research at branch of theoretical computer science and with presentation of designed methods for chosen application topics. At this study the theoretical subject is represented by kind of generative system - multisequential grammar and application topics are chosen according to possibilities supported by multisequential grammars. In order to follow results published by Thompson (see [9]), Lindenmayer (see [26]), Mandelbrot (see [8]) and also studies published by Morneau (see [17]), which shows the relation between natural laws and human discipline - mathematics, we study the applications of multi-sequential grammars from two points of view: generative L-systems (which further includes applications of fractal geometry and biomathematics) and natural language processing (which further includes the design of proper abstract language). Some problems related to compiler construction are also mentioned.
Procedural Vegetation Generation
Zuzaňák, Ondřej ; Milet, Tomáš (referee) ; Kobrtek, Jozef (advisor)
This Bachelor's thesis deals with procedural generation of vegetation using L-systems. It represents procedural generation as a means for creating models of plants. Describes the different types of L-systems and its use in computer graphics. The functional output of this work is to implement an algorithm for generating models of plants in 3D space. The result is visualized using the OpenGL graphics library.

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